Jeremy Nicholson.
A true passion for

Portfolio Resume

My Portfolio

Here is a breakdown for all of my projects, starting with the most recent first. You will find a breif description of the project, including a breakdown of the roles I played.

Feel free to reach out if you have any questions pertaining to any of the projects.

Spooky Level

Halloween Asset Pack

Level Designer

I was freelanced to design and build a small-scale level using only the provided assets from the Hand-Painted Halloween Pack from Inigmas Studio. The completed level was used to create the detailed marketing images, video flythrough, and the usable demo level provided with the asset package, which is available in the Unity Asset Store.

Click below to either watch a flythrough video, play a walkable web version (only works in Firefox), or purchase the asset pack from Inigmas Studios for yourself.

OutsideGraveyard GraveyardView WitchesLair Graveyard2

APPMainMenu

Atalntis Power Plant

UI Design Lead & Game Designer

This is a game that three other students and I had to design, build, tweak and get to publishable state within four months in order to graduate. We were all Game Designers on the project, but my primary title was UI Design Lead. I was in charge of designing and building all of the interactive visual aspects within the game, which included; the main menu, level select screen, pause screen, in-game buttons and visual feedback, HUD, and the credits. In order to get all of those to a functional and usable state for the player, I had to create all of the scripts needed to make them work properly. I was also in charge of making sure the project stayed within our pipeline, ensured that everyone was completing their task lists, and that we were meeting our weekly milestone goals.

Click below to either watch the UI Demo or a full playthrough of level 2, or you could play the web version for yourself (does not work in Chrome).

LevelSelect Gameplay PauseMenu Credits

ColorOfFate2

Color Of Fate

Game Designer

I was tasked with designing and creating a whole playable level from start to finish within one month that could be part of a bigger game, however I had computer issues so I ended up only having one week for the whole project. I choose to create a puzzle game which tasked the player with solving a visual puzzle and then taking the clues from the first puzzle and implementing them into the second puzzle making it easier, otherwise it would take longer to complete with brute force, then the level ended with a twist.

Click below to either watch a playthrough of the whole level, or feel free to give the puzzle a try for yourself in a web version (does not work in Chrome).

ColorOfFate1 ColorOfFate3 ColorOfFate4 ColorOfFate5

Scraps1

Scraps

Team Lead & GAme Designer

Two other students and I were tasked with creating a single level, with our own individual sections which all tied together cohesively at runtime. Throughout the project I was the Team Lead and was in charge of making sure everyone’s personal levels stayed within our visual design, ensured that we hit our milestones on time each week, and took care of any issues that arose throughout the month. As a Designer I was in charge of designing and creating my level, which was the first area of the game, and creating assets for all of us to use which included; prefabs, animations, audio files, and scripts to make them all work.

Click below to either watch a playthrough of my section of the game, or play the web version for yourself (does not work in Chrome).

Scraps2 Scraps3 Scraps4

Resume

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Contact

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